Terrance Martin

Ship Engineer and Mechanic


Terrance Martin makes his own way through life with an easy charm, not caring much about the opinion of others and certainly no respecter of social status. He prefers the company of “regular folk” to the high and mighty, but he’s a good shipyard mechanic and as such is an indispensable ally in any port of call. Sometimes systems break down in the Black and can’t be fixed nowhere except on land or within the vac-dock of a Skyplex. Treat him right, and he’ll do right by you. Terrance is one of Luck Bill’s best ship engineers and usually repairs things in half the time normally required.


Terrance Martin
Agility: d6, Smarts: d8, Spirit: d6, Strength: d6, Vigor: d6
Knowledge (Engineering): d10, Shooting d4, Notice d6, Repair d8,
Pace: 6(d6 Run), Toughness: 5, Parry: 2, Charisma: 0, Sanity: 5, Encumbrance: 31-60 (-1)
Edges: Engineer, Hindrances: Cautious
Weapon: Semi-Auto Pistol (9mm) Range: 12/24/48 Damage: 2d6 Weight: 3 ROF: 1 Shots: 17
Gear & Equipment: Overnight bag, Change of clothes, tool kit (Basic)
Residence: Bernadette
Contacts: William “Lucky Bill” Shamrock

Terrance Martin

Find a Crew, Find a Job, Keep Flying Mithgond